Timo Bron – Level Design Portfolio

Creative experiences, curious experimentation, and constant learning.

Projects

Crysis 4
(Working Title)

The new installment in the acclaimed Crysis franchise!

Company: Crytek
Role: Level Designer
Joined: January 2023
Engine: CryEngine

Off The Grid

A cyberpunk-styled Battle Royale third person shooter that aims to evolve the genre through strong emphasis on narrative progression and player freedom.

Company: Gunzilla Games
Role: Junior Level Designer
Time: September 2021 – December 2022

Engine: Unreal Engine 5
Platforms: PlayStation 5, Xbox Series X/S, PC
Release Date: 2023

Miner Malfunction

Crashed into an old mining town overrun by malfunctioning robots, you must fight your way through the old western town with your lever-action rifle and double barrel shotgun in this first-person shooter developed as a solo personal project.

Spellbound Spire

Spellbound Spire is a room scale VR game featuring physical walking in impossible environments. Solve innovative puzzles with your magical gloves and stop the spreading corruption.​

Release Date: June 28, 2021
Role: Solo Developer
Engine: Unreal Engine 4

Platforms: Windows
Team Size: 1
Duration: 40 Weeks

Release Date: June 24, 2020
Role: Level Designer
Engine: Unity

Platforms: SteamVR (HTC Vive, Oculus Rift, Valve Index)
Team Size: 25
Duration: 20 Weeks

Chaddius Maximus

Grab your trusty spear, stretch those (disproportionally small) legs and save the kingdom from evil invading creatures in this 2D Platformer Metroidvania!​

Plateau of Leng (UT4)

A close-quarters DeathMatch level for Unreal Tournament 4, set on a nightmare-like island inspired by Lovecraftian horror. Chosen as one of the year’s best maps for gameplay and theme.​

Release Date: June 14, 2019
Role: Level Designer
Engine: Coyote (Custom Engine)

Platforms: Windows
Team Size: 18 Members
Duration: 8 Weeks

Finished: November 2, 2018
Role:
Level Designer
Game: Unreal Tournament 4

Game Mode: FFA DeathMatch
Editor:
Unreal Tournament Editor
Duration: 8 Weeks

Skaturion

Step into the roller-shoes of a futuristic Roman athlete in this multiplayer team-based ball sports game featuring high-velocity, skate-like movement.​

Finished: April 12, 2019
Role:
Level Designer
Engine: Unreal Engine 4

Platforms: Windows
Team Size:
6 Members
Duration:
8 Weeks

About Me

I am a Level Designer at Crytek, and a graduate from the International Game Architecture and Design course at Breda University of Applied Sciences
in the Netherlands, where I was driven to level design by my interest in architecture and urban design, as well as my enthusiasm for shaping environments and player experiences that I found when I was young, making maps for me and my friends to play on.

In my spare time I explore different fields of game development that interest me in side projects and prototypes. I am particularly interested in tech design, 3D art and animation.

Outside of game development, I like to explore other creative outlets like music and drawing, spend time with friends in social activities, and explore my love for coffee and craft beers.

Contact me

For any questions or additional information, please do not hesitate to reach out to me! Email is the most effective way to get in touch with me, though you can also shoot me a message on Twitter or LinkedIn. On my Twitter you will also find more in-depth posts about my work.